Daniel Vávra

  

The best result we found for your search is Daniel T Vavra age 60s in Bridgeview, IL in the Little Palestine neighborhood. They have also lived in Saint Augustine, FL and Oak Lawn, IL. Daniel is related to David L Vavra and Samantha Vavra as well as 3 additional people. 52.6k Followers, 194 Following, 886 Posts - See Instagram photos and videos from Daniel Vavra (@danielvavra). If Daniel Vavra did 3, given the shitty opinions he’s felt comfortable sharing and defending during the creation of Kingdom Come, it would have been a far more racist game than what we got. Don’t really see what’s sad about that.

Daniel Vávra is a Czech video game maker, famous for heading up the writing teams of Mafia and Mafia II, as well as Kingdom Come: Deliverance (for anyone who doesn’t know, these are considered some of the better written video games; he was only 27 when Mafia was released, so it was quite an accomplishment).

For whichever reason, he is currently out there shilling Cyberpunk 2077.

Finished @CyberpunkGame and apart from the slow start its a masterpiece. Story by Adam Blacha and Tomasz Marchewka is fucking awesome and visuals are unbelievable. Congrats to @adambadowski Mateuzs Kanik and the whole @CDPROJEKTRED team. Best game of last two years foe me. 👍👌👏 pic.twitter.com/GGOOn7l34n

— Daniel Vávra ⚔ (@DanielVavra) December 16, 2020

Apart from many other things @CyberpunkGame had the best written love/sex scenes and relationships in a game (except Theresa in KCD of course :)) Texting with Panam was like real life. I almost really fell in love with her and the tank scene… 🙂

— Daniel Vávra ⚔ (@DanielVavra) December 16, 2020

Regarding all the hate against @CyberpunkGame. I was very sceptical about the game when it was announced and I didnt expect that they will repeat the success of W3. So I was totally blown by the game and its narrative. Its alsp technical and artistic marvel. Period.

— Daniel Vávra ⚔ (@DanielVavra) December 16, 2020

He even claimed, absurdly, that the game is better than Red Dead Redemption 2.

Waaaaaaay better. And I loved rdr1.

— Daniel Vávra ⚔ (@DanielVavra) December 29, 2020

And – wait for it – better than Grand Theft Auto V!

It didnt. GTAV is a giant sandbox with tons of cool minigames and activities, but the gameplay and execution of missions is very simple compared to this. Devil is in the details.

— Daniel Vávra ⚔ (@DanielVavra) December 16, 2020

There are really only three reasons he would be saying this stuff:

  • He wants to be edgy and transgressive, going against the general consensus that Cyberpunk is garbage
  • He’s literally being paid to shill, or
  • He was drunk and just trolling people (note the number of typos in those tweets)

The basic fact of reality is that even totally aside from the technical problems, Cyberpunk is just not a good game. I have a very good gaming computer (bought for me by readers), and my bugs were very minimal, and I found the game to be utterly draining. It is terribly written, and the gameplay is tedious and bad.

Thankfully, these people are getting their comeuppance, in many different ways.

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A recent post on Niche Gamer explained that CDPR is literally telling people to finish the game as fast as possible in order to avoid corrupting their save files, then went on to list some of the many problems that the company is experiencing in the wake of this horrible game’s launch:

As previously reported, the game’s numerous delays and leaked footage were not the end of the woes for CD Projekt Red. One reviewer suffered a major epileptic seizure, and accused the developer on basing the Braindance headset off a medical device designed to intentionally induce seizures.

Despite high praise from initial reviews, the Metacritic user score was far less. Currently the Metascore for the PC version of the game is 86, with a user score of 7.1 (out of 10). Meanwhile, the game’s PlayStation 4 and Xbox One user scores are 3.3 and 4.5 respectively (with Metascores of 55 and 54 respectively).

It should be noted that those who have not played the game may also be submitting user reviews, as Metacritic does not verify if a user has completed or played a game. In February for example a user of Reset Era orchestrated the review bombing of AI: The Somnium Files.

Metacritic placed a 36 hour grace period on user reviews for video games in July of this year. Metacritic would later insist this decision was not motivated by reactions to any particular game. That year also say low user review scores for Warcraft III: Reforged, and The Last of Us Part II.

Users complained of Cyberpunk 2077‘s numerous glitches and bugs, along with poor optimization and the console version having inferior graphics. Even critic reviews that praised the game also discussed those issues. Since then a hotfix has been released, but CD Projekt Red stock value dropped by 29% in a week.

CD Projekt Red apologized for not showing Cyberpunk 2077 running on last-gen consoles (though they did show the game running on PlayStation 4 Pro), and for the unstable launch of the game. As such they offered full refunds. However, one investor has begun a class action lawsuit.

A Q&A investor call reportedly had CD Projekt Red denying they had any special agreements for refunds for Cyberpunk 2077 on consoles, and that they were working on the PlayStation 4 and Xbox One versions of the game “until the very last minute.”

I hope the company collapses.

Frankly, they should be taken to The Hague and tried for crimes against humanity.

(Redirected from Daniel Vávra)
Born
Daniel Vávra

2 September 1975 (age 45)[1]
OccupationVideo game writer, game director, game designer

Daniel Vávra (born 2 September 1975) is a Czech video game writer, director, designer and co-founder of Warhorse Studios. He is best known as the lead writer of the video games Mafia (2002), Mafia II (2010) and Kingdom Come: Deliverance (2018).

Daniel vavra journalism

Vávra started his career in 1998 at Illusion Softworks, initially working as a graphic artist for Hidden & Dangerous, he went on to become the lead writer of Mafia. After several projects in the mid-2000s, the studio was purchased by 2K Games in 2008 and renamed 2K Czech. The studio was working on Mafia II prior to the acquirement. Vávra greatly struggled with the restructured studio under 2K Games, and left in early 2009, prior to the game's release.[2]

Daniel Vávra

Following his departure, Vávra co-founded Warhorse Studios alongside Martin Klíma in 2011, which would eventually release Kingdom Come: Deliverance in 2018, a medieval role-playing game with Vávra as the lead writer. Warhorse Studios would be sold to Koch Media in 2019 for €33.2m, with Vávra remaining as its creative director.[3]

Biography[edit]

Daniel Vávra was born in Rychnov nad Kněžnou,[4][5] before moving to Prague.[1][6] He has partial Jewish ancestry.[7] Since childhood, Vávra has enjoyed working with computers, drawing comics, and taking photos.[8] He studied at the School of Applied Arts in Turnov and started his career as a graphic designer at advertising company TIPA. He has written numerous articles for the Czech gaming magazine Level[8] and other gaming magazines, and is also a passionate player of paintball.[8][9] He was also an active demoscener, under the pseudonym Hellboy, as part of the group Broncs.[10]

Illusion Softworks[edit]

Vavra

In 1998, Vávra joined Illusion Softworks as a 2D artist. His first project was Hidden and Dangerous, for which he created some textures.[11] His next project was the highly acclaimed Mafia: The City of Lost Heaven,[12] for which he was the lead designer, screenwriter and director. He later became the leading figure of Illusion Softworks's Prague subsidiary,[13] and also worked on Wings of War, released in 2004.[14] Around 2005,[15] he worked on another project, a third-person shooter game Hi-Tech, but it was cancelled.

Daniel

2K Games ownership and departure[edit]

In 2008, it was announced that 2K Games had acquired Illusion Softworks, and had renamed the studio to 2K Czech.[16] Vavra wrote, and the studio were working, on Mafia II prior to the ownership, and it would release in 2010. Whilst Vavra said nothing at the time, he would later claim he struggled greatly to work under the reformed studio, mainly citing the differences in the structuring systems of major studios compared to the former smaller structure that was used by Illusion Softworks.[17] Vavra has since gone on to state his concerns that major publishers, and the way they are structured, mainly the collective decision making, causes great damage to the gaming industry.[18] He had also presented a full script for a future Mafia III, which was rejected by the higher-ups.

Vavra departed the studio in 2009, with the rejection of his Mafia III script from higher-ups pushing him to leave.[19] Following his departure, the ending of Mafia II was changed from what was on Vavra's original script. He has stated he does not know why this change was made, and that the change in the story does not make any sense to him.[20] Several other original workers at the studio departed either during, or not long after, Mafia II's release.[21]

Warhorse Studios[edit]

In 2011, Vávra co-founded Warhorse Studios, and wrote Kingdom Come: Deliverance, a role-playing video game that uses Cry Engine 3 set in a medieval-themed open world environment.[22] The game was set to be delivered in 2015 through episodic iterations, and was successfully funded via Kickstarter. Repeatedly delayed, the game was eventually released in 2018, with more promised content released since then.[23]

Political views[edit]

He has been a vocal critic of censorship and what he believes is a progressivebias in video games journalism, in which he claims that it falsely accuses the gaming community of sexism.[24][25][26] Vavra associated his views on a progressive bias in video game journalism while using the protest hashtag #GamerGate.[24][27]

In 2012, Vávra led a protest against the arrest of Ivan Buchta and Martin Pezlar, Bohemia Interactive Arma 3 developers arrested during their holiday on the Greek island Lemnos. The protest was held outside the Greek embassy in Prague.[28]

Video games[edit]

  • Hidden & Dangerous (1999), Illusion Softworks[14]
  • Mafia: The City of Lost Heaven (2002), Illusion Softworks - writer and director, Czech voice talent casting[14]
  • Mafia II (2010), 2K Czech - game designer, writer, graphic designer[14]
  • Kingdom Come: Deliverance (2018), Warhorse Studios - director, lead writer, voice director[14]

Filmography[edit]

Film[edit]

  • Medieval (2021) - Villager

Video games[edit]

  • Kingdom Come: Deliverance (2018) - Sir Hanush of Leipa

Vavera

References[edit]

  1. ^ abObchodní rejstřík na justice.cz, IČ 24155489, Warhorse Studios s.r.o. (formerly Prague Game Studios s.r.o.), Czech
  2. ^'An interview with Daniel Vavra: GamerGate and the gaming industry'. TechRaptor. Retrieved 29 October 2020.
  3. ^'THQ Nordic acquires Warhorse Studios in a €33.2m cash deal'. GamesIndustry.biz. Retrieved 29 October 2020.
  4. ^'Daniel Vávra (Person) - Giant Bomb'. Retrieved 17 September 2014.
  5. ^'Jay Diesel v rozhovoru pro HipHopStage nabízí nejen slíbenej new mixtape ke stažení!'. HipHopStage. Archived from the original on 25 February 2014. Retrieved 20 February 2014.
  6. ^'Řecká pomsta českým vývojářům. Dan Vávra polemizuje s Janem A. Novákem'. Reflex.cz.
  7. ^'DanielVavra'. Twitter. 3 February 2018.
  8. ^ abc'Bio - Hellboy'. danielvavra.com. Archived from the original on 29 May 2014. Retrieved 22 February 2014.
  9. ^'Military Paintball Community Camping 2010 < Articles - Hellboy'. danielvavra.com. Archived from the original on 26 February 2014. Retrieved 22 February 2014.
  10. ^'ZINE 13: The Demoscene and modern games'. zine.bitfellas.org. Retrieved 17 May 2019.
  11. ^'Mafia 2 - Rozhovor s Danielem Vávrou - na Scorpions.cz'.
  12. ^'Mafia for PC Reviews'. Metacritic. Retrieved 17 September 2014.
  13. ^Tiscali. 'Na čem pracuje pražská pobočka Illusionu?'. Games.cz.
  14. ^ abcde'Daniel Vávra Video Game Credits and Biography - MobyGames'. MobyGames. Retrieved 17 September 2014.
  15. ^Vávra ⚔, Daniel (17 May 2019). 'Around 2005 I was working on scifi game set in 2025 starring a female cyborg'. @DanielVavra. Retrieved 17 May 2019.
  16. ^'Take-Two Interactive Software, Inc. Acquires Illusion Softworks'. GamesIndustry.biz. Retrieved 11 October 2020.
  17. ^Vavra, Daniel (30 September 2020). 'Daniel Vavra Talks About His Original Script for Mafia III'. YouTube. Retrieved 11 October 2020.
  18. ^r/pcgaming - This shows exactly why Mafia 3 is a downgrade to the series., retrieved 11 October 2020
  19. ^Doskocil, Jan (13 May 2011). 'Daniel Vávra přetáhl pár tvůrců Mafie II'. Eurogamer.cz (in Czech). Retrieved 17 May 2019.
  20. ^'https://twitter.com/danielvavra/status/880155732783575040'. Twitter. Retrieved 11 October 2020.External link in title= (help)
  21. ^Phillips, Tom (22 July 2011). 'Mafia creator founds new studio'. Eurogamer. Retrieved 18 October 2020.
  22. ^'I do care for a next-gen medieval RPG with no fantasy • Eurogamer.net'. Eurogamer.net. 22 January 2014. Retrieved 17 September 2014.
  23. ^'Kingdom Come: Deliverance release date, platforms and gameplay news'. Tech Advisor. Retrieved 15 April 2018.
  24. ^ abTotilo, Stephen. 'My E3 Meeting With A Pro-GamerGate Developer'. Kotaku. Retrieved 20 February 2018.
  25. ^'An interview with Daniel Vavra: GamerGate and the gaming industry'. techraptor.net. Retrieved 12 February 2018.
  26. ^'Vavra reacts to accusations of racism'. Gamestar.de. Retrieved 28 April 2018.
  27. ^'from:@DanielVavra #gamergate - Twitter Search'. archive.is. 17 May 2019. Retrieved 17 May 2019.
  28. ^'Jailed ArmA 3 devs send letter from prison as Czech protests escalate • Eurogamer.net'. Eurogamer.net. 29 November 2012. Retrieved 17 September 2014.

External links[edit]

Imdb Kingdom Come Deliverance

Daniel Vávra
Wikiquote has quotations related to: Dan Vávra

Daniel Vavra Twitter

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